Xeno Goku (孫悟空:ゼノ) is an alternate version of Goku working for the Time Patrol who appears as a character in the Dragon Ball series.
Games[]
Official[]
- Dragon Ball Heroes
- Dragon Ball Heroes: Ultimate Mission X
- Dragon Ball Z: Dokkan Battle
- Super Dragon Ball Heroes: World Mission
Unofficial[]
Powers and Abilities[]
Like most characters in the Dragon Ball series, Xeno Goku possesses the ability to manipulate Ki, an energy drawn from his life force. This augments his speed, strength and endurance above regular levels. He can channel his Ki into small energy blasts fired from his hands, and use it to fly.
As a version of Goku, Xeno Goku displays many of the same attacks. His signature technique is the Kamehameha, a powerful blue energy wave fired from both hands. Xeno Goku commonly combines the attack with Instant Transmission, a teleportation technique with interdimensional range, to warp in front of the opponent before firing.
His other notable technique is the Dragon Fist, a powerful energy punch where Goku is surrounded by the image of a large golden dragon. Xeno Goku's use of the technique is stronger than other versions of Goku.
Named Techniques[]
- EX Spirit Bomb - Xeno Goku collects energy from his allies, forms it into a large blue energy sphere, and throws it at the target. He is one of many characters who use the attack in Dragon Ball Heroes.
- Full Power 10x Kamehameha - Xeno Goku charges an incredibly powerful version of the Kamehameha, and pushes it out toward the target. The energy wave has enough force to push the target out into space and through another planet.
- Full Power Dragon Fist - Xeno Goku charges at his target and punches them in the stomach, surrounded by the image of a golden dragon. Goku increases the power of the attack, punching through the target and causing a massive explosion.
- Kamehameha - Xeno Goku charges a blue energy wave with both hands and pushes it out toward the target.
- Key Sword Lock - Xeno Goku splits a Key Sword into several spectral copies that slash at the target before forming a prison of light chains around them with a large keyhole. The swords then recombine and the Key Sword locks the keyhole, temporarily sealing the target's abilities and dispelling the prison. He is one of many characters who use the attack in Dragon Ball Heroes.
- Super Dragon Fist - Xeno Goku throws a series of punches, finishing with an upward kick and a shockwave fired from his hand.
- Super Dragon Flash - Xeno Goku uses Instant Transmission to teleport in front of the target, and blasts them away with a powerful shockwave fired from his index and middle fingers.
- Super Kamehameha - Xeno Goku charges a large blue energy wave with both hands and pushes it out toward the target. The attack is a stronger version of Kamehameha.
- Thrusting Pole Fist - Xeno Goku elbows the target and repeatedly kicks them before hitting them into the air with his Power Pole and extending the Power Pole into their chest.
- Warp Kamehameha - Xeno Goku charges a blue energy wave with both hands, and teleports in front of the target before pushing it out point-blank into them. The attack is a combination of Goku's Kamehameha and Instant Transmission techniques.
- x10 Warp Kamehameha - Xeno Goku charges an incredibly powerful version of the Kamehameha, and teleports in front of the target before pushing it out point-blank into them. The attack is a combination of Goku's x10 Kamehameha and Instant Transmission techniques.
Equipment[]
Xeno Goku carries the Power Pole, an extendable staff that he can use to strike his opponent from a distance. When not in use, Xeno Goku carries the Power Pole on his back.
In Dragon Ball Heroes, Xeno Goku is often depicted wielding the Key Sword, a magical sword controlled mentally that can split into several spectral copies and temporarily seal an opponent's abilities.
In Super Dragon Ball Heroes: World Mission, Xeno Goku is provided with a Hero Switch, a device created by Capsule Corporation that allows him to digitize himself into the game world of Super Dragon Ball Heroes.
Dragon Ball Heroes[]
Super Attacks[]
- Base
- Super Saiyan
- Super Saiyan 3
- Super Saiyan 4
- Super Full Power Saiyan 4 Limit Breaker
Abilities[]
Base[]
- Attrition Strategy
- Bared Fighting Instinct
- Battle of Battles
- Battle of Titans
- Battle-Ready
- Carefully Trained Body
- Commanding Blow
- Conserve Strength
- Counterstrike Portent
- Courage to Take On Strong Enemies
- Defensive Stance
- Do or Die
- Energy Siphon
- Friends in Fighting
- Growing Strength
- Gushing Fighting Spirit
- Helping Hand
- High Voltage
- Honed Mind
- Incalculable Power
- Intense Focus
- Mortal Offense
- Power Release
- Power Reserve
- Saiyan Fighting Instinct
- Sensing Danger
- Solitary Showdown
- Strength Unleashed
- Strong Under Adversity
- Surprise Maneuver (1)
- Total Confidence
- Unbreakable Will
- Valiant Warrior
- Warrior's Spirit
- While They're Down
Super Saiyan[]
- Ambushing Super Warrior
- Artful Ploy
- A Technical Strategy
- Barrier of Friendship
- Call to Arms
- Calm Ascertainment
- Clever Trap
- Commanding Blow
- Cool Gaze
- Craving Combat
- Deadly God Bird
- Defensive Stance
- Energy Charge
- Feint
- Friends First
- God Bird of Courage
- God Bird of Inspiration
- Opportunity to Obstruct
- Outstrategize
- Pervading Force
- Power Beyond Power
- Saiyan Fighting Instinct
- Saw It Coming
- Senzu Assistance
- Sideline Support
- Solid Counterattack
- Strategy of Preparation
- Strongest of the Strong
- Super Ability
- Triple Strike of Timeless Bonds
- True Power
- Trusty Teammates
- Ultimate Guard Up
- Unbreakable Will
- Unwavering Will
- While They're Down
Super Saiyan 3[]
- Commanding Blow
- Counterstrike Portent
- Fierce Pressure
- Power Beyond Power
- Power Sync
- Power to Resist
- Solid Tactics
- Xeno Super Warrior
Super Saiyan 4[]
- Aftermath of the Onslaught
- Back from the Brink
- Blinding Speed
- Challenge to a Powerful Foe
- Craving Combat
- Friend in Need
- Friends in Fighting
- Full-Power Kamehameha
- God Bird of Inspiration
- Gushing Fighting Spirit
- Intense Focus
- Miraculous Super Saiyan 4
- Morale Uplifting
- Opportunity to Intercept
- Power Beyond Power
- Power that Rises Up
- Saiyan Power of Struggle
- Sensing Danger
- Strongest of the Strong
- Super Warrior's Assault
- Thoughts Entrusted to Me
- Titanic Clash
- True Power
Super Saiyan 4 (Fusion of Ki)[]
- Power of Synchronised Fusion
Super Full Power Saiyan 4 Limit Breaker[]
- Cool Gaze
- Excited in the Face of Powerful Foes
- Figure Exceeding the Limit: Goku
- Hyper Hefty God Bird
- Incalculable Power
- Limit Breaker V Ability
- Limit-Breaking Strike
- Miraculous Limit Break
- Raging Roar
- Robust Spirit
- Saiyan Power of Forceful Struggle
- Solid Tactics
- Thoughts Entrusted to Me
- Titanic Clash
Cards[]
- HGD9-52
- HGD10-CP1
- GDPJ-30
- HUM5-22
- PBS-01 (Super Saiyan)
- SH1-47
- SH1-CP6
- SH2-49 (Super Saiyan 3)
- SH3-46
- SH4-46
- SH5-43 (Normal/Super Saiyan)
- SH6-52 (Super Saiyan)
- SH7-47 (Super Saiyan 4)
- SH7-CP2
- SH8-47 (Super Saiyan 4)
- SH8-SCP1 (Super Saiyan 3)
- UM1-47 (Super Saiyan)
- UM2-027
- UM2-032 (Super Saiyan 4)
- UM3-025 (Super Saiyan)
- UM3-CP4 (Super Saiyan 4)
- UM4-027 (Super Saiyan)
- UM5-033
- UM5-046 (Super Saiyan/Super Saiyan 4)
- UM6-035 (Super Saiyan)
- UM7-036
- UM8-040 (Super Saiyan)
- UM8-070 (Super Saiyan 4)
- UM9-030
- UM9-CP1
- UM10-033 (Super Saiyan 4)
- UM10-034 (Base/Super Saiyan/Super Saiyan 3)
- UM11-038
- UM12-049
- UM12-CP1 (Super Saiyan 4)
- BM1-055
- BM1-056
- BM1-057 (Base/Super Saiyan)
- BM2-039 (Base/Super Saiyan)
- BM2-040 (Super Saiyan)
- BM2-SEC (Super Saiyan 4)
- BM3-060 (Super Saiyan)
- BM3-061 (Super Saiyan 4/Super Full Power Saiyan 4 Limit Breaker)
- BM3-SEC (Super Full Power Saiyan 4 Limit Breaker)
- BM4-049 (Super Saiyan)
- BM4-CP2 (Super Saiyan 3)
- BM5-056 (Super Saiyan)
- BM6-053 (Super Saiyan)
- BM6-054 (Super Full Power Saiyan 4 Limit Breaker)
- BM7-052 (Super Saiyan)
- BM8-057 (Super Saiyan)
- BM9-061 (Super Saiyan)
- BM10-059 (Super Saiyan)
- BM11-057 (Super Saiyan)
- BM11-058 (Super Full Power Saiyan 4 Limit Breaker)
- BM12-048 (Super Saiyan)
- BM12-049 (Super Saiyan 4 (Fusion of Ki))
- BM12-HCP4 (Super Full Power Saiyan 4 Limit Breaker)
- UGM1-051 (Super Saiyan)
- UGM2-054 (Super Saiyan)
- UGM3-046 (Super Saiyan)
- UGM4-058 (Super Saiyan)
- UGM5-056 (Super Saiyan)
- UGM6-053 (Super Saiyan)
- UGM6-KCP1 (Super Full Power Saiyan 4 Limit Breaker)
- UGM7-049 (Super Saiyan)
- UGM8-051 (Super Saiyan)
- UGM9-054 (Super Saiyan)
- UGM10-047 (Super Saiyan/Super Saiyan 4)
- MM1-058
- MM2-063 (Super Saiyan)
- MM3-059
- MM4-063 (Super Saiyan)
- MM6-027 (Super Saiyan)
- PBBS-01 (Super Saiyan)
- PBBS2-08 (Super Saiyan 4)
- PBS-28
- PCS3-01 (Super Saiyan 3)
- PJS-11 (Super Saiyan 3)
- PJS-23
- PJS-34 (Base/Super Saiyan 4)
- PJS-37
- PSES-11
- PSES4-06 (Super Saiyan)
- PUMS-22
- PUMS2-16
- SSJP-01 (Super Saiyan 3)
- UMX-01
- PSES5-02 (Super Saiyan 3)
- PSES6-03
- PSES7-03 (Base/Super Saiyan 4)
- PSES8-04 (Super Saiyan)
- PUMS3-13 (Super Saiyan 4)
- PUMS4-20 (Super Saiyan/Super Saiyan 3)
- PUMS5-12 (Super Saiyan 4)
- PUMS6-10 (Super Saiyan)
- UMP-16
- UMP-21
- UMP-31 (Super Saiyan 4)
- UMP-64 (Base/Super Saiyan 4)
- UMP-66
- UMP-92 (Super Saiyan 4)
- UMP-93 (Super Saiyan)
- UMPW-01 (Super Saiyan 4)
- UVPJ-08 (Super Saiyan/Super Saiyan 4)
- UVPJ-11
- UVPJ-14 (Super Saiyan)
- UVPJ-40 (Super Saiyan 4)
- UVPJ-46 (Super Saiyan 4)
- BMPJ-10 (Super Saiyan)
- BMPJ-14 (Super Saiyan 4/Super Full Power Saiyan 4 Limit Breaker)
- BMPJ-20 (Super Saiyan)
- BMPS-08 (Super Saiyan 4)
- PBBS8-02 (Super Saiyan 4)
- PCS11-01 (Super Saiyan)
- PCS12-07
- PUMS7-24
- PUMS8-03 (Super Full Power Saiyan 4 Limit Breaker)
- PCS16-09 (Super Full Power Saiyan 4 Limit Breaker)
- PUMS11-23 (Super Saiyan)
- PUMS12-12 (Super Full Power Saiyan 4 Limit Breaker)
- MMP-09 (Super Full Power Saiyan 4 Limit Breaker)
- PUMS14-29 (Super Saiyan 4)
Dragon Ball Z: Dokkan Battle[]
Super Attacks[]
- Base
- Super Saiyan
- Super Saiyan 3
- Super Full Power Saiyan 4 Limit Breaker
Passive Skills[]
- Base
- Allies' Support
- Super Saiyan
- Greatest Support
- Super Saiyan 3
- Super Warrior's Stance
- Super Warrior's Tactics
- Super Full Power Saiyan 4 Limit Breaker
- Excited in the Face of Powerful Foes
- Limit-Breaking Strike
Cards[]
- Goku (Xeno)
- Mission to Protect History
- Super Saiyan Goku (Xeno)
- Fierce Battle for Space and Time
- Super Saiyan 3 Goku (Xeno)
- Limit-Breaking Super Power
- Super Warrior on a Whole Other Level
- Super Full Power Saiyan 4 Limit Breaker Goku (Xeno)
Levels[]
- Super Dragon Ball Heroes World Mission
- Training with the Legendary Warriors
- The Strongest Savior! (Base, Super Saiyan 3)
- Saiyan Power Beyond Limits! (Base, Super Saiyan 3, Super Full Power Saiyan 4 Limit Breaker)
- Universe Tree Clash (Super Full Power Saiyan 4 Limit Breaker)
- Protect History! Time Patrol
- Protect History! Time Patrol (Super Saiyan 3)
- Super Dragon Ball Heroes: Special Battle
- Vs. SDBH Fighters (Base, Super Full Power Saiyan 4 Limit Breaker)
Enemy Skills[]
- Disable ATK Reduction (ATKダウン無効) - Disables ATK Reduction
- Disable Super Attack Sealing (必殺技封じ無効) - Nullifies Super Attack sealing effect
- Full-Power Battle (本気の勝負) - Disables ATK Reduction
- Saiyan Fighting Spirit (サイヤの闘志) - Grants immunity to being stunned
- Stun Immunity (気絶無効) - Grants immunity to being stunned
Super Dragon Ball Heroes: World Mission[]
Super Attacks[]
- Base
CAAs[]
- Base
- Energetic Double Attack
- EX Spirit Bomb Enervator
- Fusion
- Goku's Freeze Attack
- Goku's God Kamehameha
- Paralyze
- Potara
- Shattering Super Energy
- Shenron: Heroic Wish
- Speed Break
- Super Saiyan 4
- Super Saiyan 4
- Ultimate Guard Break
- Super Saiyan
- Fusion
- Goku's EX Spirit Bomb
- Goku's God Kamehameha
- Guard-Breaking Lock-On Burst
- Obstructing Triple Attack
- Super Saiyan 4
- Super Saiyan 3
- Miraculous Double Attack
- Potara
- Shenron: Heroic Wish
- Super Saiyan 3 Pressure
- Super Warrior's Freeze Attack
- Ultimate Power Break
- Super Saiyan 4
- Fusion
- Ultimate Kamehameha
- Unknown EX Spirit Bomb
- Unknown Kamehameha
Abilities[]
- Base
- Bared Fighting Instinct
- Battle of Battles
- Battle of Titans
- Conserve Strength
- Defensive Stance
- Friends in Fighting
- Helping Hand
- High Voltage
- Honed Mind
- Incalculable Power
- Mortal Offense
- Power Reserve
- Saiyan Fighting Instinct
- Total Confidence
- Unbreakable Will
- While They're Down
- Super Saiyan
- Call to Arms
- Feint
- Opportunity to Obstruct
- Power Beyond Power
- Saw It Coming
- Senzu Assistance
- Sideline Support
- Super Ability
- True Power
- While They're Down
- Super Saiyan 3
- Counterstrike Portent
- Fierce Pressure
- Power Beyond Power
- Power Sync
- Power to Resist
- Xeno Super Warrior
- Super Saiyan 4
- Blinding Speed
- Challenge to a Powerful Foe
- Craving Combat
- Friend in Need
- Friends in Fighting
- Full-Power Kamehameha
- Titanic Clash
- True Power
Cards[]
- SH1-47
- SH1-CP6
- SH2-49 (Super Saiyan 3)
- SH3-46
- SH4-46
- SH5-43 (Normal/Super Saiyan)
- SH6-52 (Super Saiyan)
- SH7-47 (Super Saiyan 4)
- SH7-CP2
- SH8-47 (Super Saiyan 4)
- SH8-SCP1 (Super Saiyan 3)
- UM1-47 (Super Saiyan)
- UM2-027
- UM2-032 (Super Saiyan 4)
- PBBS-01 (Super Saiyan)
- PBBS2-08 (Super Saiyan 4)
- PBS-01 (Super Saiyan)
- PBS-28
- PCS3-01 (Super Saiyan 3)
- PJS-11 (Super Saiyan 3)
- PJS-23
- PJS-34 (Normal/Super Saiyan 4)
- PJS-37
- PSES-11
- PSES4-06 (Super Saiyan)
- PSES5-02 (Super Saiyan 3)
- PUMS-22
- PUMS2-16
- PUMS3-13 (Super Saiyan 4)
- SSJP-01 (Super Saiyan 3)
- UMX-01
- UVPJ-08 (Super Saiyan)
- UM3-25 (Super Saiyan)
- UM5-46 (Super Saiyan/Super Saiyan 4)
- UMPW-01 (Super Saiyan 4)
- HGD9-52
Enemy Levels[]
- Prison Planet Saga Mission 6 (Super Saiyan 4)
- Extra Mission 7 (Super Saiyan 4)
- Extra Mission 26 (Super Saiyan)
- Extra Mission 29 (Super Saiyan)
Enemy Abilities[]
Arcade Mode[]
ENG Name | JPN Name | Effect |
---|---|---|
Adrenaline Rush | ハイパーテンション | You cannot be stunned, your Stamina is fully restored at the start of each round, and your Power Level is boosted. |
Artful Blow | 巧妙な一撃 | One time when your Super Attack is available, lock onto an enemy and deal 1.2x damage to them, or 4x damage if the enemy has less Power than you. |
Battle of Titans | 強者とのバトル | After each Power Level Battle Phase, if the enemy attackers' total Power is greater than the ally attackers', your Power and Guard are multiplied by 3x for the round, and your team gains 1 Hero Energy. |
Dimensional Domain | 別次元の領域 | When an attacker, reduce the Stamina of all enemy attackers to 1 before your team's Attack Phase. |
Dimensional Pressure | 別次元のプレッシャー | Greatly increase the enemy's Charge Impact speed while attacking or defending. |
Piercing Gaze | するどい眼光 | Prevent the enemy from using Super Unit Attacks. |
Power Tuning | 力の調律 | The enemy team's multipliers are nullified each round. |
Sly Strategy | 巧みな戦略 | If your team's Hero Energy is destroyed, the damage reduction of all enemies is reduced by 100% at the end of the round. |
Triple Strike | 三連撃 | When the only attacker on your team, you attack three times. |
Trivia[]
- A common misconception is that Xeno Goku had achieved Super Saiyan God at some time in his past. The evidence brought up for this is a line from Dragon Ball Heroes: Ultimate Mission X, which in context is a comment from Xeno Goku comparing himself to Goku from Dragon Ball Z: Battle of Gods, saying that he gained his strength from the help of others whereas Xeno Goku had achieved it through training.
Gallery[]
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